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<b>Drag Racing 201 – Class Racing with an Index<br>Dave Schultz</b><br><br>
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== Drag Racing 201 – Class Racing with an Index ==
September 10, 2012<br><br>
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[[Dave Schultz]]
<img alt="" border="0" onclick="window.open(this.src)" src="http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/411863_4471767436909_884779883_o.jpg" style="max-width: 640px; cursor: pointer;"><br>
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September 10, 2012
<b><br>Recap 101</b><br>About ten years ago, I wrote an article by the name of “<a href="http://www.nssracing.com/rules/nmca-rules/" target="_blank">Drag  
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Racing 101</a>“, which was geared towards the beginner drag racer, or the person  
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=== Recap 101 ===
wanting to take their street car to the track without looking like complete  
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About ten years ago, I wrote an article by the name of “[[Drag Racing 101]]“, which was geared towards the beginner drag racer, or the person wanting to take their street car to the track without looking like complete novice. It discussed the pure basics regarding preparing the car, driver safety, tech inspection, staging lanes, making the run, picking up the ticket, and analyzing it.
novice. It discussed the pure basics regarding preparing the car, driver safety,  
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tech inspection, staging lanes, making the run, picking up the ticket, and  
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This article assumes that you’ve read that article, and have by now actually made some passes, regardless of how fast or slow they were. If you’ve not yet read that article, I strongly suggest you start there first.
analyzing it.<br><br>This article assumes that you’ve read that article, and  
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have by now actually made some passes, regardless of how fast or slow they were.  
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=== Racing 201 ===
If you’ve not yet read that article, I strongly suggest you start there first.<br>
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This article explains the technique of the type of racing I have the most experience in, Class/Index racing. However, before you can really take advantage of honing your technique, you should first be comfortable with the basics. Drag racing happens awfully fast, and you’re doing a lot in a short period of time. It all has to be done properly if you’re to be successful at it. The more that becomes second nature and is a reaction vs. you having to think about – the better you will be.
<br><b>Racing 201</b><br>
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<div align="center">
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Just as homerun hitters have a routine they automatically go through before every pitch, every drag racer should have his routine down. You need to have it be second nature to go through the bleach box, shift to second or third, do a consistent burn out, shift to neutral and clear the carbs, set your tach recorder, turn off your fan, shift to first, pre-stage and then stage without even thinking about it. This all comes from a lot of practice, even from sitting in the car in the garage and just visualizing it.
<img alt="" border="0" onclick="window.open(this.src)" src="http://www.oldhippie.com/photos/data/521/medium/Milan20121.jpg" style="max-width: 640px; cursor: pointer;"></div>
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<br>This article explains the technique of the type of racing I have the most  
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The first time that a full conscience focus happens should be leaving on the tree for the best light you can get. Then the better racers are back to automatic pilot with staying in the groove and shifting until they’ve reach high gear, and then they once again become fully focused again on racing the stripe.
experience in, Class/Index racing. However, before you can really take advantage  
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of honing your technique, you should first be comfortable with the basics. Drag  
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Practice, practice, practice the exact same routine up to staging; and even repeat it to yourself as you’re sitting in the staging lanes until it is a natural reaction. Up until the time both racers are staged, everything you do has to become automatic, second nature, and not affect your biorhythm (stress, pulse, blood pressure, breathing, adrenalin, etc.) until you’re ready for the lights to count down. Again, sit in your car at home and visualize the whole process while belted in, helmet on, and shifting.
racing happens awfully fast, and you’re doing a lot in a short period of time.  
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It all has to be done properly if you’re to be successful at it. The more that  
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==== Class Racing vs. Bracket Racing and Match Racing ====
becomes second nature and is a reaction vs. you having to think about – the  
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While most of this article is applicable for most all drag racing, it comes from a person who mainly does non-electronics, footbrake, index class racing.
better you will be.<br><br>Just as homerun hitters have a routine they  
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First I should explain of a couple of the more popular types of drag racing:
automatically go through before every pitch, every drag racer should have his  
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routine down. You need to have it be second nature to go through the bleach box,  
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*    Match Racing is when both vehicles leave at the same time, and the quickest car to the finish line (assuming no fouls), wins. It is the racing that most spectators like to see, but because of the expense to be the fastest is so high, and because only a few have the money and technical knowledge to be competitive, few of us can do it.
shift to second or third, do a consistent burn out, shift to neutral and clear  
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    Bracket Racing has two drivers posting the elapsed time that they feel their vehicles will run based on their vehicle, weather, and track conditions; and the driver closest to his time without going faster wins. That is assuming their reaction time is the same, which it seldom is – but that will be explained later. If a driver goes faster than his time, he breaks out and loses. If both break out, the driver who broke out by the least wins. In the case of bracket racing, the slower car will have his side of the tree count down first by the time he is slower than the second vehicle, so the faster will chase him down, and they theoretically reach the finish line at the same time. For instance, if a 9.25-second car was to race a 11.75 car, the 11.75 car would leave two and a half seconds (an eternity for the faster car to wait) earlier than the faster car.
the carbs, set your tach recorder, turn off your fan, shift to first, pre-stage  
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*    Index Racing is when cars pick or are assigned (depending on organization or class of car) an Index, and they have to get as close to that index as possible without going faster. Because of the big Elapsed Time gaps between the indexes (IE: 10.00, 10.50, 11.00, 11.50… Seconds) vs. putting an exact time (of say 10.63) on the window. Most Index racers will tell you it takes more skill to index race as both types of racing are won by thousands of a second, but the Index racer might have to figure out to slow his vehicle by as much as a half second, and he has to live with his index through the entire event, while the bracket racer at many events can adjust time his for the conditions. In most situations, it is possible for different indexes to run each other, and the slower car would leave first as in bracket racing.
and then stage without even thinking about it. This all comes from a lot of  
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*    Class Racing is when all of the vehicles are strictly constrained by the rules for the class of cars the run in. Class racing can be by index or match. In the Pro ranks of NRHA, some of the classes are Top Fuel, Funny Car, and Pro Stock. These classes Match Race. Some of the classes in the Sportsman Classes are Super Stock and Stock Eliminator, and they Index race.
practice, even from sitting in the car in the garage and just visualizing it.<br>
 
<br>The first time that a full conscience focus happens should be leaving on the  
 
tree for the best light you can get. Then the better racers are back to  
 
automatic pilot with staying in the groove and shifting until they’ve reach high  
 
gear, and then they once again become fully focused again on racing the stripe.<br>
 
<br>Practice, practice, practice the exact same routine up to staging; and even  
 
repeat it to yourself as you’re sitting in the staging lanes until it is a  
 
natural reaction. Up until the time both racers are staged, everything you do  
 
has to become automatic, second nature, and not affect your biorhythm (stress,  
 
pulse, blood pressure, breathing, adrenalin, etc.) until you’re ready for the  
 
lights to count down. Again, sit in your car at home and visualize the whole  
 
process while belted in, helmet on, and shifting.<br><br><b>Class Racing vs.  
 
Bracket Racing and Match Racing</b><br>While most of this article is applicable  
 
for most all drag racing, it comes from a person who mainly does  
 
non-electronics, footbrake, index class racing.<br>First I should explain of a  
 
couple of the more popular types of drag racing:<br>
 
<ul>
 
<li><b>Match Racing</b> is when both vehicles leave at the same time, and  
 
the quickest car to the finish line (assuming no fouls), wins. It is the  
 
racing that most spectators like to see, but because of the expense to be  
 
the fastest is so high, and because only a few have the money and technical  
 
knowledge to be competitive, few of us can do it.</li>
 
<li><b>Bracket Racing</b> has two drivers posting the elapsed time that they  
 
feel their vehicles will run based on their vehicle, weather, and track  
 
conditions; and the driver closest to his time without going faster wins.  
 
That is assuming their reaction time is the same, which it seldom is – but  
 
that will be explained later. If a driver goes faster than his time, he  
 
breaks out and loses. If both break out, the driver who broke out by the  
 
least wins. In the case of bracket racing, the slower car will have his side  
 
of the tree count down first by the time he is slower than the second  
 
vehicle, so the faster will chase him down, and they theoretically reach the  
 
finish line at the same time. For instance, if a 9.25-second car was to race  
 
a 11.75 car, the 11.75 car would leave two and a half seconds (an eternity  
 
for the faster car to wait) earlier than the faster car.</li>
 
<li><b>Index Racing</b> is when cars pick or are assigned (depending on  
 
organization or class of car) an Index, and they have to get as close to  
 
that index as possible without going faster. Because of the big Elapsed Time  
 
gaps between the indexes (IE: 10.00, 10.50, 11.00, 11.50… Seconds) vs.  
 
putting an exact time (of say 10.63) on the window. Most Index racers will  
 
tell you it takes more skill to index race as both types of racing are won  
 
by thousands of a second, but the Index racer might have to figure out to  
 
slow his vehicle by as much as a half second, and he has to live with his  
 
index through the entire event, while the bracket racer at many events can  
 
adjust time his for the conditions. In most situations, it is possible for  
 
different indexes to run each other, and the slower car would leave first as  
 
in bracket racing.</li>
 
<li><b>Class Racing</b> is when all of the vehicles are strictly constrained  
 
by the rules for the class of cars the run in. Class racing can be by index  
 
or match. In the Pro ranks of NRHA, some of the classes are Top Fuel, Funny  
 
Car, and Pro Stock. These classes Match Race. Some of the classes in the  
 
Sportsman Classes are Super Stock and Stock Eliminator, and they Index race.</li>
 
</ul>
 
<b>The Package</b><br>Because the “Package” is the total of the Reaction Time
 
(RT) + the Elapsed Time (ET), it is possible for both drivers to not breakout,
 
yet the best ET not win because the other driver’s RT was that much better.
 
Basically it is the lowest Package without a foul that wins.<br><br>A “First or
 
Worse” foul gives the win to the other driver. If the driver leaves too soon, he
 
has red light fouled. If both were to red light, then the first to red light is
 
the usually the loser. Breaking out is also a foul. If both were break out, the
 
first is usually the loser. Then comes the Worse! Hitting the wall, crossing the
 
center line, or getting caught cheating is worse, and that trumps the first with
 
regards to fouls.<br><br><b>Non-electronics vs. Electronics</b><br>You will
 
often see races where they break it down into Electronics, and Non-Electronics
 
vehicles. There is a lot of racing electronic devices that can be used for a
 
vehicle to achieve their declared ET. Trans-brakes (although some events allow
 
them for non-Electronics vehicles), data loggers, computers, digital ignitions,
 
multi-step boxes, throttle stops, driveshaft speed monitors,…<br>Since these
 
devices are a major competitive advantage, and Non-Electronics vehicles are not
 
allowed to use them, there is usually a separate class for each if the event
 
doesn’t have a more defined Class Racing event.<br><br><b>Foot Brake vs. Trans
 
Brake</b><br>Foot brake racers launch their start by holding the car at the line
 
with their left foot on the brake, while the right foot is on the accelerator
 
keeping the RPMs at the optimal for the best launch.<br>A transbrake
 
transmission has a special valve body, which has a solenoid that will put the
 
transmission in 1st gear and reverse at the same time when the shifter is in 1st
 
and the solenoid is engaged. The driver stages the car, and pushes a button
 
(some put on the shifter, others have on the steering column, or hold in the
 
hand and the throw to the floor after the car launches) to engage the
 
transbrake. He can then give full throttle and a rev limiter will keep the
 
engine at the exact RPMs the car is set to launch. When the driver releases the
 
button, reverse is disengaged and the vehicle launches. The advantages are a
 
better reaction time and a more consistent launch from a higher and more
 
consistent RPM than from foot braking; and releasing the button vs. letting off
 
the brake and flooring the gas at the same time. Some events and classes
 
consider a Trans-brake to be electronics, and some don’t. It is one of the more
 
common cheats seen in non-electronic racing that doesn’t allow it.<br><br><b>
 
Organized Racing in a Series</b><br>There are many organizations with a
 
multi-race “Champion Points” series. National series like NHRA, NMCA, NMRA;
 
regional Series like Victory, and the Classics; and local race track series.
 
They’re a lot of fun to run in. If you intend to run in a series, or even just a
 
race or two in the series, here are a few things to help you be prepared.<br>
 
<br>First you will most likely be required to buy a membership, and get an
 
assigned number – which you will most likely need to post on four sides of the
 
vehicle in at least 3″ letters. You will most likely need to also have the
 
organization’s banner on the car, along with the Class Sponsor’s sticker on the
 
car. When you arrive to the track you will go to the Driver’s trailer, with any
 
crew, to establish credentials. There they check your membership, ensure you
 
paid to enter the race, and have you and crew sign waivers. They give you and
 
the crew authorization to be in the staging areas, a tech card, and a
 
contingency sheet.<br><br>You fill out the tech card, fill out the contingency
 
sheet for the stickers you legitimately run on the car; and take those, the car,
 
your safety gear, and racing license to the tech area. There they’ll inspect
 
your car for class rules and safety, the stickers for the sponsors you claim,
 
your license (if required), and your safety gear. If all passes, they give you a
 
qualifying slip.<br><br>Generally you will get one two three Time Trials to dial
 
your car in.<br><br>Then there is Qualifying. You will generally get 1-4
 
Qualifying passes. These passes are used to determine the Eliminations ladder of
 
who races who, or in the case of only a limited number allowed in the class – if
 
you even get to compete in eliminations. Ladders are built two different ways –
 
Ro Ladder or Sportsman ladder. Pro Ladder is the most fair with the best running
 
the worse, the second best against the second worse and so on. This is the
 
ladder most often used for Match Racing. The Sportsman Ladder is designed for
 
more parity. You split the qualifying order in half to where the best of the
 
first half runs the best of second, second best against second best, and so on.
 
So in a 16 car field the Pro Ladder matches 1-16, 2-15, 3-14, 4-13,… In
 
Sportsman it would be 1-9, 2-10, 3-11, 4-12…<br><br>
 
<div align="center">
 
<img alt="" border="0" onclick="window.open(this.src)" src="http://i448.photobucket.com/albums/qq203/tooslow54/2012-08-04_13-03-56_168.jpg" style="max-width: 640px; cursor: pointer;"></div>
 
<br>Some classes have qualifying based on fastest ET, some closest to Index, and
 
some by best RT. For the first two types, a red light is not a fault in
 
qualifying.<br>Usually, you take your qualifying slip up with you to be punched,
 
and it allows them to alternate your qualifying lanes for fairness.<br><br><b>
 
Index Racing</b><br>Since my experience is primarily in Index Racing in the
 
Nostalgia Super Stock (NSS) class of NMCA, I’ll take a moment to explain how it
 
works, and my philosophy with racing in it.<br><br>NSS is a class of racing that
 
emulates Super Stock Racing of the early 60s. The rules are a little
 
complicated, but in a nutshell it is limited to a few certain models that made
 
Super Stock popular back in the day. The cars have to appear “Period Correct”,
 
have an engine and carbs from the family that came in the car when it was built,
 
stock firewall and inner fenders, and tire width is limited to 10.5W Slicks. You
 
must also have a stock front steering/suspension. The interior has to have a
 
stock dash, a pair of front seats, carpet, door panels, headliner, and the rear
 
seat area carpeted if no rear seat. There are no electronics (including
 
Transbrakes) allowed, and shifts have to be made manually (no electronic or air
 
shifters). It is 60s style racing, only much faster. There have been some safety
 
considerations like disc brakes. The cars have to pass a NHRA safety inspection,
 
and you have to hold a current NHRA Competition License if your index is faster
 
than 10 seconds.<br><br>The indexes have half second intervals between 10-13
 
seconds, and quarter second intervals between 8.5-9.75 seconds (the FX Classes).<br>
 
<br>NMCA has seven Races in their point’s series, which includes Florida,
 
Georgia, Maryland, Illinois, Kentucky, Michigan, and Indiana. With each race you
 
receive 50 points when you tech your car in, the top ten qualifying receive
 
between 50-95 points, and you receive 100 points for each round you compete in.
 
At the end of the year they throw out your two lowest race scores, and give you
 
an additional 100 points for making five races, 200 points for asking six races,
 
and 300 points for making all seven races. The last race is Indy, and it is a
 
double points race of 200 points a round.<br><br>
 
<div align="center">
 
<img alt="" border="0" onclick="window.open(this.src)" src="http://www.nssracing.com/images/points9-12.jpg" style="max-width: 640px; cursor: pointer;"></div>
 
<br>As I write this I’m in second place with 1845 points, with first place
 
having 1875 points. However, I actually have a slight lead because after the
 
next race I’ll get 300 bonus points to Doug’s 200 points.<br><br>Each race has
 
me coming on a Thursday to set up pits, establish credentials, and tech the car
 
in. Friday is typically Time Trials in the afternoon and first round (of three)
 
Qualifying in the evening. <br><br>My strategy is to be a little slow (to ensure
 
not breaking out) for the first round to ensure I get in the show, and then I
 
press it in the final two rounds to try to improve my qualifying position.<br>
 
<br>A small group of us bet a dollar on the best reaction time in Time Trials
 
and Qualifying, and another dollar for closest to index ET. It keeps our heads
 
in the game before eliminations.<br><br>Most of us use weather stations
 
religiously, but I’ll get into that later.<br><br>To me, qualifying good is very
 
important. These “little points” are the main reason I’m up there in the points,
 
as I’ve been #1 Qualifier in four of the six races so far this year.<br><br>NSS
 
class is one of the toughest classes. These guys have been racing the same car
 
for 20 or more years, and races are won with packages of .01 seconds or better.
 
You not only have to have your car run its number, but you have to also have an
 
excellent RT (seldom will a light slower than .040 win the round), and you need
 
to know how to “Race the Stripe” (more on that later).<br><br><b>Lane choice for
 
eliminations.</b><br>There are many theories on this. While it doesn’t too much
 
affect cars 11-seconds or slower, there is often a bad lane with a transition
 
bump, bad groove, bald spot, or greasy, etc. that will affect the faster cars or
 
stick shift cars. If your car goes down one lane better than the other, you will
 
want to go for the better lane.<br><br>If the lanes are equal for your car, some
 
feel that they get a better reaction time in the right lane, as they’re a few
 
feet closer to the tree so they must see the light faster. Some believe that you
 
want the lane best for their dominant eye for the best reaction time. Right lane
 
if left eye dominant, left lane if right eye dominant.<br><br>Faster cars often
 
like to put the slower car in the right lane, as it is easier to look over their
 
right shoulder to see where the faster car is, than it is to look over the left
 
shoulder.<br>If you know the guy you’re racing prefers a certain lane, you might
 
put him in the other lane if he’s a prick.<br><br>Whatever you find works for
 
you if the lanes are equal for your car. In most places the higher qualifier
 
gets lane choice, but NMCA is wishy-washy on the subject and if the other guy
 
disagrees, then you have to flip a coin.<br><br><b>Staging</b><br>Courtesy
 
staging means that both drivers pre-stage, before a car stages. It is rude to
 
pre-stage and stage your car before the other driver pre-stages. Likewise it is
 
rude to make the other guy wait too long after he’s staged and is up on his
 
torque converter. Some tracks will start a clock after the first car has staged,
 
and will time out the other driver taking too long, but most tracks don’t use
 
it.<br><br>The way I stage an automatic transmission footbrake car after we both
 
have pre-stage, is to bring the RPMs up to my launch RPM while my left foot is
 
on the brake and I’m looking at my tach, and then turn from the tach to the
 
staging beams while using the engine sound to keep the RPMs up while I ease off
 
the brake to bump into the beams. There are about 4 types of staging. <br><br>
 
Shallow (what I do) is slowly moving up until the light just flickers on. The
 
other methods are 1 bump past shallow, 2 bumps past shallow and deep staging.
 
The reason for staging deeper is if you are too slow on your reaction time.
 
However the deeper you stage will have you lose as much ET and MPH as you gained
 
in RT.<br><br>I generally do well on RT. I try real hard to focus, watch the
 
ambers count down, and leave immediately when I see the last amber flicker on.
 
This works for me on shallow staging. Some will argue that watching the ambers
 
count down causes you to anticipate the last amber and red light, and that you
 
should see nothing but the last amber. That doesn’t work for me, as I get
 
terrible lights when trying that. I do press the light and will red light maybe
 
10% of the time. 99% of my racing is on a .500 Sportsman tree.<br><br>Other
 
things that may affect RT are front tire air pressure, but I don’t play that
 
game.<br><br>As long as we’re on the subject of RT, the benefit of racing a
 
slower car is they are generally more consistent, mainly because of less tire
 
spin — but the benefit of racing the faster car is that your opponent has the
 
first chance to lose the race with a red light.<br><br>In addition to focus,
 
consistently getting good light takes practice. Most of the better drivers with
 
the lights have a practice tree. I have a Porta Tree, a full size tree with LED
 
bulbs, and I even have an app on my iPhone. The iPhone app is Jegs, and works
 
great on my iPhone, but sucks on a friend’s blackberry. We often pass my phone
 
around in the pits for a competition, and I can use it for a mental tune up in
 
the staging lanes. While it is good to use a practice tree often, don’t use it
 
for too long. About ten whacks at the tree is my limit.<br><br>The last thing to
 
mention on staging is that Turbo cars need a little time to spool up. They
 
typically launch on boost instead of RPM. Most drivers know this and will stage
 
quickly against a turbo car. If you have a turbo, you will want to get into the
 
habit of being the first to stage after both have pre-staged. I’ve learn this
 
from the Buick Grand National I occasionally race.<br><br><b>Weather Stations
 
and Predictors</b><br>As I mentioned earlier, most everyone in NSS uses a
 
weather station of some type. Most are handheld units with minimal information;
 
others have a couple grand of equipment. If you go to a NHRA race you will see a
 
weather vane in every pit, and you can bet it is hooked to a computer that
 
documents the weather at the time of each run, and uses that information to
 
predict what they’d run for a current weather condition.<br><br>Weather greatly
 
affects the ET of a vehicle. Temperature, water grains, altitude, wind speed and
 
direction, and about a dozen factors. Each car is affected differently based on
 
their weight, shape, motor, etc. While a lot of lower tech racers use their
 
bunions and rheumatism to decide what adjustments they’ll make to their car, I
 
feel my high percentage of Top Qualifying and the weather station/predictor is
 
more than a coincidence.<br><br>I use an Altronics weather station and interface
 
it with Crew Chief 7.5 software. Every 15 seconds the weather is sampled and
 
logged onto my computer. After every run I log in the information from my time
 
slip matched to the weather the exact moment of the run. If the run was a less
 
than perfect run (I spun, I lifted, I braked, etc.) I can have it suggest what
 
it feels the corrections should be had I run it out, and I can accept or modify
 
them. Over time it makes adjustments (based on the information collected from
 
previous runs) to the various factors that predict my ET for the current
 
weather, to make it more and more accurate in predicting.<br><br>A bracket racer
 
would use that prediction to change his number to the exact number of the
 
prediction.<br><br>In index racing, you try to bring a car that is a couple
 
tenths faster than the index you will declare for the event, and then slow it
 
down. In electronics racing it is pretty easy by setting a delay, throttle stop,
 
or tweak the tune program. We can’t do that in NSS. Some racers will adjust
 
their timing, some will let a little throttle cable out, but I feel that
 
adjusting the car’s weight to be the most accurate for me. Rules limit you to
 
adding no more than 100 pounds of loose weight in an approved weight box.
 
However, any weight properly bolted to the car with two 1/2″ Grade 8 bolts per
 
100 pounds is considered part of the car, and not loose weight. There are
 
certain locations you cannot (or should not) bolt weight, like over or around
 
the wheels.<br><br>I adjust the weight of the car on the predictor until I hit
 
the ET I want, and then adjust the car’s weight before going to the lanes.<br>
 
<br>If I’m running a 9.50 index I’ll set the car up to run a 9.58 for the first
 
Qualifying, then for 9.49 in the next two. In Eliminations, I’d shoot for a 9.45
 
and race the stripe. I’m a very big fan of the Crew Chief application. In
 
addition to acting as a log book, predicting my ET based on the car’s weight for
 
the current weather; it tracks maintenance, and gives me the information needed
 
to “race the stripe”.<br><br>Racing the stripe means knowing where the other car
 
should be in relation to you if you’re both running your number, and to not take
 
too much stripe to break out. Many of these races are logged by a service like
 
1320go. If you subscribe to these services you have access to the time slips of
 
your potential competitors. Logging this information into Crew Chief will tell
 
you where the other guy should be in relation to you at the 1000′ and the MPH
 
cone. If he’s way ahead, and you won’t catch him, chances are either that
 
they’ll break out or you had a bad light. You might want to drag the brake and
 
slow so you don’t also breakout. If the distances at the MPH cone are closer
 
than they should be, you’ll want to drag the brake if you are the faster car and
 
not take too much stripe.<br><br>Finally, it helps you analyze your split times
 
(60′, 330′, 660′, and 1000′) so you can spot things like your slicks starting to
 
wear out, converter or transmission going away, or the track going away.<br><br>
 
I hope you find some of the information in this article helpful with taking your
 
racing to the next level.
 

Revision as of 12:11, 14 September 2012

Drag Racing 201 – Class Racing with an Index

Dave Schultz September 10, 2012

Recap 101

About ten years ago, I wrote an article by the name of “Drag Racing 101“, which was geared towards the beginner drag racer, or the person wanting to take their street car to the track without looking like complete novice. It discussed the pure basics regarding preparing the car, driver safety, tech inspection, staging lanes, making the run, picking up the ticket, and analyzing it.

This article assumes that you’ve read that article, and have by now actually made some passes, regardless of how fast or slow they were. If you’ve not yet read that article, I strongly suggest you start there first.

Racing 201

This article explains the technique of the type of racing I have the most experience in, Class/Index racing. However, before you can really take advantage of honing your technique, you should first be comfortable with the basics. Drag racing happens awfully fast, and you’re doing a lot in a short period of time. It all has to be done properly if you’re to be successful at it. The more that becomes second nature and is a reaction vs. you having to think about – the better you will be.

Just as homerun hitters have a routine they automatically go through before every pitch, every drag racer should have his routine down. You need to have it be second nature to go through the bleach box, shift to second or third, do a consistent burn out, shift to neutral and clear the carbs, set your tach recorder, turn off your fan, shift to first, pre-stage and then stage without even thinking about it. This all comes from a lot of practice, even from sitting in the car in the garage and just visualizing it.

The first time that a full conscience focus happens should be leaving on the tree for the best light you can get. Then the better racers are back to automatic pilot with staying in the groove and shifting until they’ve reach high gear, and then they once again become fully focused again on racing the stripe.

Practice, practice, practice the exact same routine up to staging; and even repeat it to yourself as you’re sitting in the staging lanes until it is a natural reaction. Up until the time both racers are staged, everything you do has to become automatic, second nature, and not affect your biorhythm (stress, pulse, blood pressure, breathing, adrenalin, etc.) until you’re ready for the lights to count down. Again, sit in your car at home and visualize the whole process while belted in, helmet on, and shifting.

Class Racing vs. Bracket Racing and Match Racing

While most of this article is applicable for most all drag racing, it comes from a person who mainly does non-electronics, footbrake, index class racing. First I should explain of a couple of the more popular types of drag racing:

  • Match Racing is when both vehicles leave at the same time, and the quickest car to the finish line (assuming no fouls), wins. It is the racing that most spectators like to see, but because of the expense to be the fastest is so high, and because only a few have the money and technical knowledge to be competitive, few of us can do it.
   Bracket Racing has two drivers posting the elapsed time that they feel their vehicles will run based on their vehicle, weather, and track conditions; and the driver closest to his time without going faster wins. That is assuming their reaction time is the same, which it seldom is – but that will be explained later. If a driver goes faster than his time, he breaks out and loses. If both break out, the driver who broke out by the least wins. In the case of bracket racing, the slower car will have his side of the tree count down first by the time he is slower than the second vehicle, so the faster will chase him down, and they theoretically reach the finish line at the same time. For instance, if a 9.25-second car was to race a 11.75 car, the 11.75 car would leave two and a half seconds (an eternity for the faster car to wait) earlier than the faster car.
  • Index Racing is when cars pick or are assigned (depending on organization or class of car) an Index, and they have to get as close to that index as possible without going faster. Because of the big Elapsed Time gaps between the indexes (IE: 10.00, 10.50, 11.00, 11.50… Seconds) vs. putting an exact time (of say 10.63) on the window. Most Index racers will tell you it takes more skill to index race as both types of racing are won by thousands of a second, but the Index racer might have to figure out to slow his vehicle by as much as a half second, and he has to live with his index through the entire event, while the bracket racer at many events can adjust time his for the conditions. In most situations, it is possible for different indexes to run each other, and the slower car would leave first as in bracket racing.
  • Class Racing is when all of the vehicles are strictly constrained by the rules for the class of cars the run in. Class racing can be by index or match. In the Pro ranks of NRHA, some of the classes are Top Fuel, Funny Car, and Pro Stock. These classes Match Race. Some of the classes in the Sportsman Classes are Super Stock and Stock Eliminator, and they Index race.